Hinzufügen der Game Logik: Hinzufügen von Spieler-Management, Socket.IO-Integration und UI-Updates

This commit is contained in:
2025-04-01 16:16:26 +02:00
parent 5a2eaf74ca
commit 2c9a14db9a
10 changed files with 64 additions and 9 deletions

View File

@@ -1,4 +1,6 @@
const socketIO = require("socket.io");
const SocketUser = require("../Classes/SocketUser");
const TemporaryLobby = require("../LobbyManager/Classes/TemporaryLobby");
const LobbyManager = require("../LobbyManager/LobbyManager");
const Game = require("./Game/Game");
@@ -14,8 +16,11 @@ class GameManager {
/** @param {SocketUser} user */
joinGame(user){
const wasInLobby = false;
const oldLobbySave = undefined;
let wasInLobby = false;
/** @type {TemporaryLobby} */
let oldLobbySave = undefined;
this.lobbyManager.oldLobbys.forEach(oldLobby => {
oldLobby.users.forEach(lobbyUser => {
if(lobbyUser.id === user.id){
@@ -25,10 +30,22 @@ class GameManager {
});
});
if(!wasInLobby) user.socket.disconnect();
console.log(oldLobbySave)
// Checken ob lobby existiert
// neuen Lobby erstellen Aufgabe
if(!wasInLobby) return 1;
if(!oldLobbySave.gameCode){
const code = this.generateNonExistingCode();
const game = new Game(this.io, this, code);
this.games.set(code, game);
oldLobbySave.gameCode = code;
}
const response = this.games.get(oldLobbySave.gameCode).addUser(user);
if(response === 1) return 1;
return oldLobbySave.gameCode;
}
generateNonExistingCode() {