Hinzufügen der Game Logik: Hinzufügen von Spieler-Management, Socket.IO-Integration und UI-Updates
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@@ -25,4 +25,4 @@ CREATE TABLE users (
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/**@param {} x*/
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/**@typeof {} x*/
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/**@type {} x*/
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@@ -44,7 +44,8 @@ class ExpressManager{
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/**@param {express.Request} req @param {express.Response} res @param {express.NextFunction} next*/
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logger(req, res, next){
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const date = new Date();
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console.log(`${date.toTimeString().slice(0, 8)} | ${req.method} | ${req.url}`);
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// TODO: Lösche Kommentar wenn fertig mit testen
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//console.log(`${date.toTimeString().slice(0, 8)} | ${req.method} | ${req.url}`);
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next();
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}
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@@ -24,6 +24,11 @@ class ClientHandler {
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joinGame(){
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const response = this.gameManager.joinGame(this.user);
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if(response === 1) return this.socket.disconnect();
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this.currentGameCode = response;
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this.socket.join(`game-${this.currentGameCode}`);
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}
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defaultDisconnect(){
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@@ -1,3 +1,5 @@
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const socketIO = require("socket.io");
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const SocketUser = require("../../Classes/SocketUser");
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const GameManager = require("../GameManager");
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class Game{
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@@ -6,6 +8,21 @@ class Game{
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this.io = io;
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this.gameManager = gameManager;
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this.code = code;
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/**@type {Array<SocketUser>} */
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this.players = []
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// TODO: 5 Seconds after initialization, check if game has 2 players. if not stop game
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setInterval(() => {
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this.io.to(`game-${this.code}`).emit("waitForStart", this.players.length);
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this.io.to(`game-${this.code}`).emit("randomTest", Math.floor(Math.random() * 1000) + 1);
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}, 1000);
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}
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addUser(user){
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if(this.players.length >= 2) return 1;
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this.players.push(user);
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}
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}
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@@ -1,4 +1,6 @@
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const socketIO = require("socket.io");
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const SocketUser = require("../Classes/SocketUser");
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const TemporaryLobby = require("../LobbyManager/Classes/TemporaryLobby");
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const LobbyManager = require("../LobbyManager/LobbyManager");
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const Game = require("./Game/Game");
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@@ -14,8 +16,11 @@ class GameManager {
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/** @param {SocketUser} user */
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joinGame(user){
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const wasInLobby = false;
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const oldLobbySave = undefined;
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let wasInLobby = false;
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/** @type {TemporaryLobby} */
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let oldLobbySave = undefined;
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this.lobbyManager.oldLobbys.forEach(oldLobby => {
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oldLobby.users.forEach(lobbyUser => {
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if(lobbyUser.id === user.id){
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@@ -25,10 +30,22 @@ class GameManager {
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});
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});
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if(!wasInLobby) user.socket.disconnect();
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console.log(oldLobbySave)
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// Checken ob lobby existiert
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// neuen Lobby erstellen Aufgabe
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if(!wasInLobby) return 1;
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if(!oldLobbySave.gameCode){
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const code = this.generateNonExistingCode();
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const game = new Game(this.io, this, code);
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this.games.set(code, game);
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oldLobbySave.gameCode = code;
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}
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const response = this.games.get(oldLobbySave.gameCode).addUser(user);
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if(response === 1) return 1;
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return oldLobbySave.gameCode;
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}
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generateNonExistingCode() {
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@@ -9,6 +9,8 @@ class TemporaryLobby{
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this.users = users;
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this.lobbyManager = lobbyManager;
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this.gameCode = null;
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setTimeout(this.selfDestroy.bind(this), 4000);
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}
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@@ -67,7 +67,7 @@ class SocketIOManager {
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});
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socket.on("hereForGame", () => {
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new ClientHandlerGame(socket, this.lobbyManager);
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new ClientHandlerGame(socket, this.gameManager);
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});
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}
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}
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@@ -14,6 +14,7 @@ class StartGameHandler {
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this.countDownText.innerText = data.currentSecond;
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if(data.needRedirect){
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this.socket.disconnect();
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window.location.pathname = `/game`;
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}
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}
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@@ -9,7 +9,8 @@
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<link rel="icon" type="image/png" href="../assets/Logo.png">
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</head>
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<body>
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<h1 id="pc"></h1>
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<h1 id="rd"></h1>
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</body>
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<script src="https://cdn.socket.io/4.7.2/socket.io.min.js"></script>
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@@ -4,8 +4,19 @@ class ServerConnectionManager {
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this.socket = io(`${window.location.protocol}//${window.location.hostname}:${window.location.port}`);
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this.basicSetup();
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this.socket.on("waitForStart", (data) => {this.waitForStart(data)});
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this.socket.on("randomTest", (data) => {this.randomTest(data)});
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}
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waitForStart(data) {
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document.getElementById("pc").innerText = data;
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}
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randomTest(data) {
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document.getElementById("rd").innerText = data;
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}
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basicSetup() {
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this.socket.emit("hereForGame");
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