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86
frontend/dashboard/lobby/scripts/Handler/LobbyHandler.js
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86
frontend/dashboard/lobby/scripts/Handler/LobbyHandler.js
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class LobbyHandler {
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/**@param {import("../../../../../backend/node_modules/socket.io-client".Socket} socket Autocompletions VSC*/
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constructor(socket) {
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this.socket = socket;
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this.errorMsg = document.getElementById("errorMsg");
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this.code = null;
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this.playerList = [];
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this.user = null;
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this.socket.emit("requestIdentification");
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this.socket.on("identification", (user) => { this.user = user });
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// Für das Erstellen
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this.socket.on("lobbyCreated", (code) => { this.joinedLobby(code) });
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// Für das Beitreten
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this.socket.on("lobbyJoinError", (msg) => { this.showJoinError(msg) });
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this.socket.on("lobbyJoined", (code) => { this.joinedLobby(code) });
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// Für das Aktualisieren
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this.socket.on("lobbyUserUpdate", (data) => { this.lobbyUserUpdate(data) });
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}
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handleCreateClick() {
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this.socket.emit("createLobby");
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}
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handleJoinClick(){
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const code = prompt("Bitte gib den 6 Stelligen Code ein");
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this.socket.emit("joinLobby", code);
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}
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showJoinError(msg){
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this.errorMsg.innerText = msg;
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this.errorMsg.style.display = "block";
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}
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joinedLobby(code) {
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this.code = code;
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this.updateUI();
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console.log(`Lobby beigerteten mit Code: ${code}`);
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}
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updateUI() {
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const lobbyContainer = document.getElementById("mainDiv");
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let playerHTML = "";
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this.playerList.forEach((player, index) => {
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const amI = player.id === this.user.id ? " (Ich)" : "";
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playerHTML += `
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<div class="player" id="player${index + 1}">
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<h1>Spieler ${index + 1}${amI}</h1>
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<h1>${player.username}</h1>
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</div>
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`;
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lobbyContainer.innerHTML = `
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<div class="screen">
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<nav>
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<h1>Spiel-Code:</h1>
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<h1 class="message">${this.code}</h1>
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</nav>
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<div id="playerList">
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${playerHTML}
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</div>
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</div>
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`;
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});
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this.errorMsg.style.display = "none";
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}
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lobbyUserUpdate(data) {
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this.playerList = data.users;
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this.updateUI();
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}
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}
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export default LobbyHandler;
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