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103
testing/SocketIO_Testing/backend/src/index.js
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103
testing/SocketIO_Testing/backend/src/index.js
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const express = require("express");
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const http = require("http");
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const socketIO = require("socket.io");
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const bp = require("body-parser");
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const path = require("path");
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const _PORT = 3000;
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const app = express();
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const server = http.createServer(app);
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/** @type {import("socket.io").Server} */
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const io = socketIO(server);
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app.use(bp.urlencoded({ extended: false }));
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app.use(express.static(path.join(__dirname, "../../frontend")));
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app.use((req, res, next) => {
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console.log(`${req.method} | ${req.url}`);
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next();
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})
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const playerList = [];
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io.on('connection', (socket) => {
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console.log("Es ist ein neuer Spieler beigetreten");
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const player = {
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id: socket.id,
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x: 100,
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y: 100,
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socket: socket,
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};
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playerList.push(player);
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emitPlayerMovement();
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socket.on("moveUp", () => {
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const player = playerList.find((p) => p.id === socket.id);
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if (player) {
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player.y -= 10;
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}
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emitPlayerMovement();
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});
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socket.on("moveDown", () => {
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const player = playerList.find((p) => p.id === socket.id);
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if (player) {
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player.y += 10;
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}
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emitPlayerMovement();
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});
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socket.on("moveRight", () => {
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const player = playerList.find((p) => p.id === socket.id);
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if (player) {
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player.x += 10;
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}
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emitPlayerMovement();
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});
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socket.on("moveLeft", () => {
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const player = playerList.find((p) => p.id === socket.id);
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if (player) {
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player.x -= 10;
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}
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emitPlayerMovement();
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});
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// Handle player disconnect
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socket.on("disconnect", () => {
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console.log(`Spieler ${socket.id} hat das Spiel verlassen`);
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const index = playerList.findIndex((p) => p.id === socket.id);
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if (index !== -1) {
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playerList.splice(index, 1);
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}
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emitPlayerMovement();
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});
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socket.on("disconnect", () => {
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playerList.splice(playerList.findIndex(p => p.id === socket.id), 1);
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})
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});
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function emitPlayerMovement() {
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const playerMap = playerList.map(x => {
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return {
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id: x.id,
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x: x.x,
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y: x.y
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}
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});
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io.emit("updatePos", playerMap);
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}
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server.listen(_PORT, () => {
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console.log(`Backend gestartet auf http://localhost:${_PORT}`);
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})
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