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37
testing/SocketIO_Testing/frontend/index.js
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37
testing/SocketIO_Testing/frontend/index.js
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/** @type {import("../backend/node_modules/socket.io-client").Socket} */
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const socket = io("http://localhost:3000");
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const gameScreen = document.getElementById("game");
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const ctx = gameScreen.getContext("2d")
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ctx.fillStyle = "red";
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socket.on("connect", () => {
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console.log(`Connected as ${socket.id}`);
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});
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let keysPressed = new Set();
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document.addEventListener("keydown", (e) => {
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keysPressed.add(e.key);
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});
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document.addEventListener("keyup", (e) => {
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keysPressed.delete(e.key);
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});
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setInterval(() => {
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if (keysPressed.has("ArrowUp")) socket.emit("moveUp");
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if (keysPressed.has("ArrowDown")) socket.emit("moveDown");
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if (keysPressed.has("ArrowRight")) socket.emit("moveRight");
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if (keysPressed.has("ArrowLeft")) socket.emit("moveLeft");
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}, 50);
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socket.on("updatePos", (map) => {
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ctx.clearRect(0, 0, gameScreen.width, gameScreen.height);
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map.forEach(e => {
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ctx.beginPath();
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ctx.arc(e.x, e.y, 10, 0, Math.PI * 2, false);
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ctx.fill();
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});
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})
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