diff --git a/Speicher.txt b/Speicher.txt
index 41574c4..a2bf39a 100644
--- a/Speicher.txt
+++ b/Speicher.txt
@@ -5,12 +5,6 @@ Set-ExecutionPolicy RemoteSigned -Scope CurrentUser
-DB
-php.himb.net
-Server: 192.168.178.62:5555
-root
-Jonas2007
-
https://imagecolorchanger.com/upload-image
UM Tabelle zu erstellen
diff --git a/backend/src/SocketIO/GameManager/Game/Game.js b/backend/src/SocketIO/GameManager/Game/Game.js
index 0f142ec..f5bbf4a 100644
--- a/backend/src/SocketIO/GameManager/Game/Game.js
+++ b/backend/src/SocketIO/GameManager/Game/Game.js
@@ -22,7 +22,10 @@ class Game{
}
startGame(){
- this.io.to(`game-${this.code}`).emit("startGame");
+ this.io.to(`game-${this.code}`).emit("startGame", {
+ width: this.gameLoop.playground.width,
+ height: this.gameLoop.playground.height
+ });
this.gameStarted = true;
this.gameLoop.loop();
}
diff --git a/backend/src/SocketIO/GameManager/Game/GameLoop.js b/backend/src/SocketIO/GameManager/Game/GameLoop.js
index 559d2f7..6ac3222 100644
--- a/backend/src/SocketIO/GameManager/Game/GameLoop.js
+++ b/backend/src/SocketIO/GameManager/Game/GameLoop.js
@@ -14,7 +14,11 @@ class GameLoop{
loop(){
this.io.to(`game-${this.game.code}`).emit("loop", {
code: this.game.code,
- playground: this.playground
+ playground: {
+ height: this.playground.height,
+ width: this.playground.width,
+ tiles: this.playground.tiles,
+ }
});
setTimeout(() => {
diff --git a/backend/src/SocketIO/LobbyManager/LobbyManager.js b/backend/src/SocketIO/LobbyManager/LobbyManager.js
index 3cbd3ae..8e766e1 100644
--- a/backend/src/SocketIO/LobbyManager/LobbyManager.js
+++ b/backend/src/SocketIO/LobbyManager/LobbyManager.js
@@ -7,7 +7,7 @@ class LobbyManager {
/** @param {socketIO.Server} io */
constructor(io) {
this.io = io;
-
+
/** @type {Map}*/
this.lobbys = new Map();
diff --git a/frontend/game/scripts/Game/Loop.js b/frontend/game/scripts/Game/Loop.js
new file mode 100644
index 0000000..6a7ac66
--- /dev/null
+++ b/frontend/game/scripts/Game/Loop.js
@@ -0,0 +1,17 @@
+class Loop{
+ /**@param {import("../../../../backend/node_modules/socket.io-client".Socket} socket @param {HTMLDivElement} tilesDiv Autocompletions VSC*/
+ constructor(socket, tilesDiv, tileSize){
+ this.socket = socket;
+ this.tilesDiv = tilesDiv;
+
+ this.tileSize = tileSize;
+
+ this.socket.on("loop", (data) => { this.loop(data) });
+ }
+
+ loop(data){
+
+ }
+}
+
+export default Loop;
\ No newline at end of file
diff --git a/frontend/game/scripts/index.js b/frontend/game/scripts/index.js
index 9aea6c7..ec88c65 100644
--- a/frontend/game/scripts/index.js
+++ b/frontend/game/scripts/index.js
@@ -1,3 +1,5 @@
+import Loop from "./Game/Loop.js";
+
class ServerConnectionManager {
constructor() {
/**@type {import("../../../backend/node_modules/socket.io-client".Socket} für Autocompletions VSC*/
@@ -5,16 +7,29 @@ class ServerConnectionManager {
this.body = document.getElementsByTagName("body")[0];
+ this.gameStarted = false;
+
+ this.loop = undefined;
+
// Socket.on Handler und Routen
- this.socket.on("startGame", () => { this.startGame() });
+ this.socket.on("startGame", (data) => { this.startGame(data) });
this.socket.on("waitingForPlayers", (data) => { this.waitingForPlayers(data) });
this.socket.on("gameEnd", (msg) => { this.gameEnd(msg) });
this.basicSetup();
}
- startGame(){
- this.body.innerHTML = "Spielfeld
";
+ startGame(tileSize){
+ this.gameStarted = true;
+ this.body.innerHTML = "";
+
+ const tilesDiv = document.createElement("div")
+ this.body.appendChild(tilesDiv);
+
+ tilesDiv.id="tiles";
+ tilesDiv.classList.add("container")
+
+ this.loop = new Loop(this.socket, tilesDiv, tileSize);
}
waitingForPlayers(data){
diff --git a/frontend/game/style/mainStyle.css b/frontend/game/style/mainStyle.css
index e69de29..8673770 100644
--- a/frontend/game/style/mainStyle.css
+++ b/frontend/game/style/mainStyle.css
@@ -0,0 +1,3 @@
+#tiles{
+
+}
\ No newline at end of file