diff --git a/backend/src/SocketIO/GameManager/Game/Classes/Snake/Snake.js b/backend/src/SocketIO/GameManager/Game/Classes/Snake/Snake.js index 796590b..61b0ecf 100644 --- a/backend/src/SocketIO/GameManager/Game/Classes/Snake/Snake.js +++ b/backend/src/SocketIO/GameManager/Game/Classes/Snake/Snake.js @@ -92,6 +92,7 @@ class Snake{ const tileClone = this.tiles.map(tile => ({ ...tile })); this.tiles = [] + // alle tiles nach vorne bewegen tileClone.forEach((tile, i) => { const currentTile = { ...tile }; if(i === 0){ @@ -110,7 +111,7 @@ class Snake{ this.tiles.push(currentTile); }) - // Ändere nun geraden zu Kurven + // Ändere nun geraden zu Kurven wenn nötig this.tiles.forEach((tile, i) => { if(i === 0 || i === (this.tiles.length - 1)) return; const before = this.tiles[i - 1];