Schlangen werden angezeigt aber sind noch nicht bewegbar

This commit is contained in:
2025-04-10 21:04:52 +02:00
parent 125639cfa1
commit d669420a4f
9 changed files with 250 additions and 24 deletions

View File

@@ -5,21 +5,20 @@ class Playground {
this.height = 20;
/** @type {Array<Array>} */
this.tiles = this.createPlayground();
this.tiles = [];
this.resetPlayground();
}
createPlayground(){
const tilesArray = [];
resetPlayground(){
this.tiles = [];
for (let i = 0; i < this.width; i++) {
const column = [];
for (let j = 0; j < this.height; j++) {
column.push(null);
}
tilesArray.push(column);
this.tiles.push(column);
}
return tilesArray;
}
getTile(x, y){

View File

@@ -3,19 +3,77 @@ const Playground = require("../Playground/Playground");
class Snake{
/** @param {SocketUser} player @param {Playground} playground */
constructor(player, playground, color, startTiles) {
constructor(player, playground, color, startTiles, startMovement) {
this.player = player;
this.playground = playground;
this.color = color;
this.tiles = [];
this.nextMovement = null;
this.nextMovement = startMovement;
this.directionDegree = new Map([
["right", 0],
["down", 90],
["left", 180],
["up", 270]
]);
this.player.socket.on("movement", (data) => { this.updateNextMovement(data) })
this.setup(startTiles);
}
setup(startTiles){
this.player.socket.emit("color", this.color);
const headX = startTiles.x;
const headY = startTiles.y;
let dx = 0;
let dy = 0;
switch (this.nextMovement) {
case "up": dy = 1; break;
case "down": dy = -1; break;
case "left": dx = 1; break;
case "right": dx = -1; break;
}
for (let i = 0; i < 3; i++) {
let type = null;
switch(i){
case 0:
type = "Head";
break;
case 2:
type = "End";
break;
default:
type = "Straight";
break;
}
this.tiles.push({
class: "Snake",
type: type,
color: this.color,
deg: this.directionDegree.get(this.nextMovement),
x: headX + i * dx,
y: headY + i * dy
});
}
this.drawTiles();
console.log(this.tiles);
}
drawTiles(){
this.tiles.forEach(tile => {
this.playground.setTile(tile.x, tile.y, tile);
})
}
updateNextMovement(data){
console.log(`${this.player.username} | ${this.nextMovement}`);
}
}

View File

@@ -2,6 +2,7 @@ const socketIO = require("socket.io");
const SocketUser = require("../../Classes/SocketUser");
const GameManager = require("../GameManager");
const GameLoop = require("./GameLoop");
const Snake = require("./Classes/Snake/Snake");
class Game{
/** @param {socketIO.Server} io @param {GameManager} gameManager @param {number} code */
@@ -13,6 +14,8 @@ class Game{
this.waitingSeconds = 5;
this.gameStarted = false;
this.snakeColors = ["red", "blue"];
/**@type {Array<SocketUser>} */
this.players = [];
@@ -27,6 +30,24 @@ class Game{
height: this.gameLoop.playground.height
});
this.gameStarted = true;
// 2 Schlangen für die Spieler Instazieren
this.players.forEach((player, i) => {
const start = (10 * i + 5) - 1;
const snake = new Snake(
player,
this.gameLoop.playground,
this.snakeColors[i],
{
x: start,
y: start
},
i == 0 ? "right" : "left"
);
this.gameLoop.snakes.push(snake);
});
this.gameLoop.loop();
}

View File

@@ -1,6 +1,7 @@
const socketIO = require("socket.io");
const Playground = require("./Classes/Playground/Playground");
const Game = require("./Game");
const Snake = require("./Classes/Snake/Snake");
class GameLoop{
/** @param {socketIO.Server} io @param {Game} game */
@@ -9,22 +10,29 @@ class GameLoop{
this.game = game;
this.playground = new Playground();
/** @type {Array<Snake>} */
this.snakes = [];
}
loop(){
this.io.to(`game-${this.game.code}`).emit("loop", {
code: this.game.code,
playground: {
// height: this.playground.height,
// width: this.playground.width,
tiles: this.playground.tiles,
}
});
//this.snakes.forEach()
this.sendUpdate();
setTimeout(() => {
this.loop();
}, 250);
}
sendUpdate(){
this.io.to(`game-${this.game.code}`).emit("loop", {
code: this.game.code,
playground: {
tiles: this.playground.tiles,
}
});
}
}
module.exports = GameLoop;