Endscreen und Verlängerung der Schlange bei einem Score
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@@ -14,7 +14,7 @@ class Loop{
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this.game.playGround.resetOverlay();
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const tiles = data.playground.tiles;
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// Spielfeld Zeichenen
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// Spielfeld Zeichenen TODO: Image Laden Bug Fixen
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tiles.forEach((row, x) => {
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row.forEach((tile, y) => {
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if(!tile) return;
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@@ -79,6 +79,54 @@ class UIManager{
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this.mainDiv.appendChild(infoDiv);
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}
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showEndScreen(data){
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const endDivOverlay = document.createElement("div");
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endDivOverlay.id = "endDivOverlay";
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this.mainDiv.appendChild(endDivOverlay);
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const endDiv = document.createElement("div");
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endDiv.id = "endDiv";
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endDivOverlay.appendChild(endDiv);
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const header = document.createElement("h1");
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header.innerText = "Spiel Beendet"
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endDiv.appendChild(header);
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const reason = document.createElement("h2");
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reason.id = "reason";
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reason.innerText = `Grund: ${data.msg}`;
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endDiv.appendChild(reason);
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const scoreDiv = document.createElement("div");
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scoreDiv.id = "scoreEndDiv"
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const scoreSign = document.createElement("h3");
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scoreSign.innerText = "Punktestand";
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scoreDiv.appendChild(scoreSign)
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const score = document.createElement("h2");
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score.innerText = data.score;
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scoreDiv.appendChild(score);
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endDiv.appendChild(scoreDiv);
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const dashButton = document.createElement("button");
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dashButton.id = "leaveBtn";
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dashButton.innerHTML = `
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<div class="buttonIcon">
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<svg xmlns="http://www.w3.org/2000/svg" height="35px" viewBox="0 -960 960 960" width="35px"
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fill="#FFFFFF">
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<path
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d="M200-120q-33 0-56.5-23.5T120-200v-160h80v160h560v-560H200v160h-80v-160q0-33 23.5-56.5T200-840h560q33 0
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56.5 23.5T840-760v560q0 33-23.5 56.5T760-120H200Zm220-160-56-58 102-102H120v-80h346L364-622l56-58 200 200-200 200Z" />
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</svg>
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</div>
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<div class="buttonText">
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Verlassen
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</div>
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`;
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dashButton.addEventListener("click", () => { window.location.href = "/dashboard" })
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endDiv.appendChild(dashButton);
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}
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}
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export default UIManager;
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@@ -11,7 +11,7 @@ class ServerConnectionManager {
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// Socket.on Handler und Routen
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this.socket.on("waitingForPlayers", (data) => { this.waitingForPlayers(data) });
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this.socket.on("gameEnd", (msg) => { this.gameEnd(msg) });
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this.socket.on("gameEnd", (data) => { this.gameEnd(data) });
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this.basicSetup();
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}
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@@ -21,10 +21,11 @@ class ServerConnectionManager {
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document.getElementById("wS").innerText = data.waitingSeconds;
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}
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gameEnd(msg){
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gameEnd(data){
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// Sonst passiert das unten bei basicSetup und wir werden weitergeleitet
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this.socket.off("disconnect");
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this.socket.disconnect();
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confirm(msg)
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window.location.pathname = "/dashboard";
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this.game.uiManager.showEndScreen(data);
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}
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basicSetup() {
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