Endscreen und Verlängerung der Schlange bei einem Score
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@@ -20,7 +20,7 @@ class Fruit{
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if(tile === undefined) return;
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if(tile?.class === "Snake"){
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this.fruitManager.scored(this.index);
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this.fruitManager.scored(this.index, tile.color);
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return;
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}
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@@ -60,9 +60,13 @@ class FruitManager{
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this.fruits.forEach(fruit => fruit.update());
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}
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scored(fruitIndex){
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scored(fruitIndex, snakeColor){
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this.game.score += 1;
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this.game.gameLoop.snakes.forEach(snake => {
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if(snake.color == snakeColor) snake.getBigger();
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})
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this.fruits.splice(fruitIndex, 1);
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this.createFruit();
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@@ -159,19 +159,41 @@ class Snake{
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this.checkAndDrawTiles();
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}
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getBigger(){
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const end = this.tiles[this.tiles.length - 1];
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const beforeEnd = this.tiles[this.tiles.length - 2];
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// So setzen wir das neue Tile hinter dem Letzen auf der Richtigen Seite
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const dx = end.x - beforeEnd.x;
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const dy = end.y - beforeEnd.y;
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const newEnd = {
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class: "Snake",
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type: "End",
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color: this.color,
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deg: end.deg,
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x: end.x + dx,
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y: end.y + dy
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};
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end.type = "Straight";
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this.tiles.push(newEnd);
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}
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checkAndDrawTiles(){
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this.tiles.forEach(tile => {
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const exsitingtile = this.playground.getTile(tile.x, tile.y);
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// TODO: Solang Entfernt kann man alleine Testen
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// if(exsitingtile === undefined){
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// // End Game weil außerhalb des Spielfeldes
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// this.game.endGame(`${this.player.username} hat die Wand berührt!`)
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// }
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// if(exsitingtile?.class === "Snake"){
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// // Eng Game weil schon belegt mit anderer oder eigender Schlange
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// this.game.endGame(`Ihr seit koolidiert!`)
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// }
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// TODO: Klammert man das ein Kann man alleine Spielen, da es keine Kolisionserkennung gibt
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if(exsitingtile === undefined){
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// End Game weil außerhalb des Spielfeldes
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this.game.endGame(`${this.player.username} hat die Wand berührt!`)
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}
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if(exsitingtile?.class === "Snake"){
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// Eng Game weil schon belegt mit anderer oder eigender Schlange
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this.game.endGame(`Ihr seit koolidiert!`)
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}
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this.playground.setTile(tile.x, tile.y, tile);
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})
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@@ -55,7 +55,12 @@ class Game{
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}
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endGame(msg){
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this.io.to(`game-${this.code}`).emit("gameEnd", msg);
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this.io.to(`game-${this.code}`).emit("gameEnd", {
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msg: msg,
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score: this.score,
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});
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// TODO: Spielende in die Datenbank eintragen
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}
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waitingForPlayers(changeTime = false){
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@@ -111,7 +116,7 @@ class Game{
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});
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if(this.players.length != 2){
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this.endGame("gameEnd", "Das Spiel ist zu Ende, da ein Spieler verlassen hat!");
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this.endGame("Das Spiel ist zu Ende, da ein Spieler verlassen hat!");
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return 1;
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}
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}
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@@ -17,5 +17,6 @@
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<script src="https://cdn.socket.io/4.7.2/socket.io.min.js"></script>
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<script type="module" src="./scripts/index.js"></script>
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<script src="../scripts/ButtonManager.js"></script>
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</html>
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@@ -14,7 +14,7 @@ class Loop{
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this.game.playGround.resetOverlay();
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const tiles = data.playground.tiles;
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// Spielfeld Zeichenen
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// Spielfeld Zeichenen TODO: Image Laden Bug Fixen
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tiles.forEach((row, x) => {
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row.forEach((tile, y) => {
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if(!tile) return;
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@@ -79,6 +79,54 @@ class UIManager{
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this.mainDiv.appendChild(infoDiv);
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}
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showEndScreen(data){
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const endDivOverlay = document.createElement("div");
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endDivOverlay.id = "endDivOverlay";
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this.mainDiv.appendChild(endDivOverlay);
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const endDiv = document.createElement("div");
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endDiv.id = "endDiv";
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endDivOverlay.appendChild(endDiv);
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const header = document.createElement("h1");
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header.innerText = "Spiel Beendet"
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endDiv.appendChild(header);
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const reason = document.createElement("h2");
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reason.id = "reason";
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reason.innerText = `Grund: ${data.msg}`;
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endDiv.appendChild(reason);
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const scoreDiv = document.createElement("div");
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scoreDiv.id = "scoreEndDiv"
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const scoreSign = document.createElement("h3");
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scoreSign.innerText = "Punktestand";
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scoreDiv.appendChild(scoreSign)
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const score = document.createElement("h2");
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score.innerText = data.score;
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scoreDiv.appendChild(score);
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endDiv.appendChild(scoreDiv);
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const dashButton = document.createElement("button");
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dashButton.id = "leaveBtn";
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dashButton.innerHTML = `
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<div class="buttonIcon">
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<svg xmlns="http://www.w3.org/2000/svg" height="35px" viewBox="0 -960 960 960" width="35px"
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fill="#FFFFFF">
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<path
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d="M200-120q-33 0-56.5-23.5T120-200v-160h80v160h560v-560H200v160h-80v-160q0-33 23.5-56.5T200-840h560q33 0
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56.5 23.5T840-760v560q0 33-23.5 56.5T760-120H200Zm220-160-56-58 102-102H120v-80h346L364-622l56-58 200 200-200 200Z" />
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</svg>
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</div>
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<div class="buttonText">
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Verlassen
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</div>
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`;
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dashButton.addEventListener("click", () => { window.location.href = "/dashboard" })
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endDiv.appendChild(dashButton);
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}
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}
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export default UIManager;
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@@ -11,7 +11,7 @@ class ServerConnectionManager {
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// Socket.on Handler und Routen
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this.socket.on("waitingForPlayers", (data) => { this.waitingForPlayers(data) });
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this.socket.on("gameEnd", (msg) => { this.gameEnd(msg) });
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this.socket.on("gameEnd", (data) => { this.gameEnd(data) });
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this.basicSetup();
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}
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@@ -21,10 +21,11 @@ class ServerConnectionManager {
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document.getElementById("wS").innerText = data.waitingSeconds;
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}
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gameEnd(msg){
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gameEnd(data){
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// Sonst passiert das unten bei basicSetup und wir werden weitergeleitet
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this.socket.off("disconnect");
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this.socket.disconnect();
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confirm(msg)
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window.location.pathname = "/dashboard";
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this.game.uiManager.showEndScreen(data);
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}
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basicSetup() {
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@@ -47,4 +47,58 @@ img{
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flex-direction: column;
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align-items: center;
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justify-content: space-evenly;
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}
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#endDivOverlay{
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z-index: 2;
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background-color: rgba(0, 0, 0, 0.7);
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height: 100vh;
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width: 100vw;
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position: absolute;
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top: 0;
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left: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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#endDiv{
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background-color: rgba(0, 0, 0, 0.5);
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border-radius: 25px;
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border: 5px solid white;
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height: 60vh;
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width: 40vw;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: space-evenly;
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}
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#endDiv h1{
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font-size: 60px;
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}
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#scoreEndDiv{
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: space-evenly;
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height: 150px;
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}
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#scoreEndDiv h3{
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font-size: 30px;
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}
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#scoreEndDiv h2{
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font-size: 40px;
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font-weight: 900;
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}
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#reason{
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color: rgb(197, 46, 46);
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font-weight: 700;
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}
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