Hinzuügen der Game Logik Teilweise
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@@ -1,12 +1,15 @@
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const socketIO = require("socket.io");
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const SocketUser = require("../Classes/SocketUser");
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const LobbyManager = require("../LobbyManager/LobbyManager");
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const GameManager = require("./GameManager");
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class ClientHandler {
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/** @param {socketIO.Socket} socket @param {LobbyManager} lobbyManager */
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constructor(socket, lobbyManager) {
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/** @param {socketIO.Socket} socket @param {GameManager} gameManager */
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constructor(socket, gameManager) {
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this.socket = socket;
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this.lobbyManager = lobbyManager;
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this.gameManager = gameManager;
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this.currentGameCode = null;
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this.user = new SocketUser(
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this.socket.request.session.user.id,
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@@ -16,17 +19,11 @@ class ClientHandler {
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this.socket.on("disconnect", () => { this.defaultDisconnect() });
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this.checkForLobby();
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this.joinGame();
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}
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checkForLobby(){
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const isUserInLobby = this.lobbyManager.oldLobbys.some((lobby) =>
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lobby.users.some((user) => user.id === this.user.id)
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);
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if (!isUserInLobby) {
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this.socket.disconnect();
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}
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joinGame(){
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const response = this.gameManager.joinGame(this.user);
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}
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defaultDisconnect(){
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12
backend/src/SocketIO/GameManager/Game/Game.js
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12
backend/src/SocketIO/GameManager/Game/Game.js
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@@ -0,0 +1,12 @@
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const GameManager = require("../GameManager");
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class Game{
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/** @param {socketIO.Server} io @param {GameManager} gameManager @param {number} code */
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constructor(io, gameManager, code) {
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this.io = io;
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this.gameManager = gameManager;
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this.code = code;
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}
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}
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module.exports = Game;
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44
backend/src/SocketIO/GameManager/GameManager.js
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44
backend/src/SocketIO/GameManager/GameManager.js
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@@ -0,0 +1,44 @@
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const SocketUser = require("../Classes/SocketUser");
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const LobbyManager = require("../LobbyManager/LobbyManager");
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const Game = require("./Game/Game");
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class GameManager {
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/** @param {socketIO.Server} io @param {LobbyManager} lobbyManager */
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constructor(io, lobbyManager) {
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this.io = io;
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this.lobbyManager = lobbyManager;
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/** @type {Map<string, Game>}*/
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this.games = new Map();
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}
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/** @param {SocketUser} user */
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joinGame(user){
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const wasInLobby = false;
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const oldLobbySave = undefined;
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this.lobbyManager.oldLobbys.forEach(oldLobby => {
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oldLobby.users.forEach(lobbyUser => {
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if(lobbyUser.id === user.id){
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wasInLobby = true;
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oldLobbySave = oldLobby;
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}
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});
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});
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if(!wasInLobby) user.socket.disconnect();
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const code = this.generateNonExistingCode();
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const game = new Game(this.io, this, code);
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this.games.set(code, game);
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}
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generateNonExistingCode() {
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let code;
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do {
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code = Math.random().toString(36).substring(2, 8).toUpperCase();
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} while (this.games.has(code));
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return code;
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}
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}
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module.exports = GameManager;
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@@ -24,7 +24,7 @@ class LobbyManager {
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/** @param {SocketUser} user */
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createLobby(user){
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const code = this.generateNonExistingCode();
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const lobby = new Lobby(this.io, this ,code);
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const lobby = new Lobby(this.io, this, code);
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lobby.addUser(user);
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this.lobbys.set(code, lobby);
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return code;
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@@ -5,6 +5,7 @@ const ExpressManager = require("../Express/ExpressManager");
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const LobbyManager = require("./LobbyManager/LobbyManager");
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const ClientHandlerLobby = require("./LobbyManager/ClientHandler");
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const ClientHandlerGame = require("./GameManager/ClientHandler");
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const GameManager = require("./GameManager/GameManager");
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require("dotenv").config();
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class SocketIOManager {
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@@ -30,6 +31,7 @@ class SocketIOManager {
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Der LobbyManager kümmert sich um alle Lobbys
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*/
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this.lobbyManager = new LobbyManager(this.io);
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this.gameManager = new GameManager(this.io, this.lobbyManager);
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this.io.on("connection", (socket) => { this.sendToRightManager(socket) });
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