import Overlay from "./Elements/Overlay.js"; import Game from "./Game.js" class Loop{ /**@param {import("../../../../backend/node_modules/socket.io-client".Socket} socket @param {Game} game Autocompletions VSC*/ constructor(socket, game){ this.socket = socket; this.game = game; this.socket.on("loop", (data) => { this.loop(data) }); } loop(data){ this.game.playGround.resetOverlay(); const tiles = data.playground.tiles; // Spielfeld Zeichenen tiles.forEach((row, x) => { row.forEach((tile, y) => { if(!tile) return; if(tile.class === "Snake"){ const overlay = new Overlay( `./assets/Snakes/${tile.color}/${tile.type}.png`, tile.deg ) this.game.playGround.setOverlay(x, y, overlay); } else if(tile.class === "Fruit"){ const overlay = new Overlay( `./assets/Früchte/${tile.type}.png` ) this.game.playGround.setOverlay(x, y, overlay); } }) }); // Score Anzeigen this.game.uiManager.score.innerText = `${data.score}`; this.game.playGround.draw(); } } export default Loop;