/** @type {import("../backend/node_modules/socket.io-client").Socket} */ const socket = io("http://localhost:3000"); const gameScreen = document.getElementById("game"); const ctx = gameScreen.getContext("2d") ctx.fillStyle = "red"; socket.on("connect", () => { console.log(`Connected as ${socket.id}`); }); let keysPressed = new Set(); document.addEventListener("keydown", (e) => { keysPressed.add(e.key); }); document.addEventListener("keyup", (e) => { keysPressed.delete(e.key); }); setInterval(() => { if (keysPressed.has("ArrowUp")) socket.emit("moveUp"); if (keysPressed.has("ArrowDown")) socket.emit("moveDown"); if (keysPressed.has("ArrowRight")) socket.emit("moveRight"); if (keysPressed.has("ArrowLeft")) socket.emit("moveLeft"); }, 50); socket.on("updatePos", (map) => { ctx.clearRect(0, 0, gameScreen.width, gameScreen.height); map.forEach(e => { ctx.beginPath(); ctx.arc(e.x, e.y, 10, 0, Math.PI * 2, false); ctx.fill(); }); })