Files
Jonas 76392172b5 fix: correct collision message and improve asset loading
- Fix typo in collision message from "Ihr seit koolidiert!" to "Es gab eine Kollision!"
- Reorder TODO comment in endGame method
- Rename "Früchte" folder to "Fruits" for consistency
- Add TileLoader class to preload and cache game assets
- Refactor Overlay class to use TileLoader for improved image handling
2025-04-28 14:59:18 +02:00

88 lines
3.1 KiB
JavaScript

import UIManager from "../UI/UIManager.js";
import Game from "../Game.js";
import Overlay from "./Overlay.js";
class Playground{
/**@param {import(Game} game @param {UIManager} uiManager */
constructor(game, uiManager, playgroundSize){
this.playgroundSize = playgroundSize;
this.game = game;
this.uiManager = uiManager;
this.tileSize = Math.floor((window.innerHeight - 10) / playgroundSize.height);
// Canvas erstellen
this.canvas = document.createElement("canvas");
this.canvas.height = this.playgroundSize.height * this.tileSize;
this.canvas.width = this.playgroundSize.width * this.tileSize;
this.uiManager.gameCanvasDiv.appendChild(this.canvas);
this.ctx = this.canvas.getContext("2d");
// Hintergrund Bilder Laden
this.bgImage1 = new Image();
this.bgImage1.src = "./assets/Gras/Gras1.png";
this.bgImage2 = new Image();
this.bgImage2.src = "./assets/Gras/Gras2.png";
// Overlays Also Schlangen und Früchte erstellen
/** @type {Array<Array<Overlay>>} */
this.overlays = [];
for(let y = 0; y < this.playgroundSize.height; y++){
const row = [];
for(let x = 0; x < this.playgroundSize.width; x++){
const overlay = new Overlay();
row.push(overlay);
}
this.overlays.push(row);
}
}
draw () {
// Canvas leeren
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
// Jedes Tile / Overlay durchgehen und erst background dann falls da Overlay rendern
for(let y = 0; y < this.playgroundSize.height; y++){
for (let x = 0; x < this.playgroundSize.width; x++){
const posX = x * this.tileSize;
const posY = y * this.tileSize;
// Hintergrund rendern
const bgImage = ((x % 2) === (y % 2)) ? this.bgImage1 : this.bgImage2;
this.ctx.drawImage(bgImage, posX, posY, this.tileSize, this.tileSize);
// Falls overlay vorhanden darauf rendern
const overlay = this.overlays[y][x];
if(!overlay.src) continue;
// Rotation anwenden | Bisschen Komplexes Mathe Funzt :)
this.ctx.save();
const centerX = posX + this.tileSize / 2;
const centerY = posY + this.tileSize / 2;
this.ctx.translate(centerX, centerY);
const rotation = (overlay.deg) * Math.PI / 180;
this.ctx.rotate(rotation);
this.ctx.drawImage(overlay.image, -this.tileSize / 2, -this.tileSize / 2, this.tileSize, this.tileSize);
this.ctx.restore();
}
}
}
resetOverlay(){
this.overlays.forEach(row => {
row.forEach(overlay => {
overlay.src = null;
overlay.image = null;
overlay.deg = 0;
})
})
}
setOverlay(x, y, newOverlay){
this.overlays[y][x] = newOverlay;
}
}
export default Playground;