50 lines
1.6 KiB
JavaScript
50 lines
1.6 KiB
JavaScript
import Game from "./Game/Game.js";
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class ServerConnectionManager {
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constructor() {
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/**@type {import("../../../backend/node_modules/socket.io-client".Socket} für Autocompletions VSC*/
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this.socket = io(`${window.location.protocol}//${window.location.hostname}:${window.location.port}`);
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this.body = document.getElementsByTagName("body")[0];
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this.game = new Game(this.socket);
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// Socket.on Handler und Routen
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this.socket.on("waitingForPlayers", (data) => { this.waitingForPlayers(data) });
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this.socket.on("gameEnd", (data) => { this.gameEnd(data) });
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this.basicSetup();
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}
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waitingForPlayers(data){
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document.getElementById("wM").innerText = data.msg;
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document.getElementById("wS").innerText = data.waitingSeconds;
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}
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gameEnd(data){
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// Sonst passiert das unten bei basicSetup und wir werden weitergeleitet
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this.socket.off("disconnect");
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this.socket.disconnect();
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this.game.uiManager.showEndScreen(data);
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}
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basicSetup() {
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this.socket.emit("hereForGame");
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this.socket.on("connect", () => {
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console.log("Verbindung zum Server hergestellt!");
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});
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this.socket.on("connect_error", (error) => {
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console.log(error);
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window.location.pathname = "/dashboard/lobby";
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});
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this.socket.on("disconnect", () => {
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console.log("Die verbindung wurde unterbrochen!");
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window.location.pathname = "/dashboard/lobby";
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});
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}
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}
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new ServerConnectionManager(); |