47 lines
1.4 KiB
JavaScript
47 lines
1.4 KiB
JavaScript
class ServerConnectionManager {
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constructor() {
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/**@type {import("../../../backend/node_modules/socket.io-client".Socket} für Autocompletions VSC*/
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this.socket = io(`${window.location.protocol}//${window.location.hostname}:${window.location.port}`);
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this.basicSetup();
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this.socket.on("waitForStart", (data) => { this.waitForStart(data) });
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this.socket.on("randomTest", (data) => { this.randomTest(data) });
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this.socket.on("gameEnd", (msg) => { this.gameEnd(msg) });
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}
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waitForStart(data) {
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document.getElementById("pc").innerText = data;
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}
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randomTest(data) {
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document.getElementById("rd").innerText = data;
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}
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gameEnd(msg){
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this.socket.disconnect();
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confirm(msg)
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window.location.pathname = "/dashboard";
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}
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basicSetup() {
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this.socket.emit("hereForGame");
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this.socket.on("connect", () => {
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console.log("Verbindung zum Server hergestellt!");
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});
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this.socket.on("connect_error", (error) => {
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console.log(error);
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window.location.pathname = "/dashboard/lobby";
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});
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this.socket.on("disconnect", () => {
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console.log("Die verbindung wurde unterbrochen!");
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window.location.pathname = "/dashboard/lobby";
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});
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}
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}
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new ServerConnectionManager(); |