Alle Vorrausetzungwn fürs spielfeld geschrieben

This commit is contained in:
2025-04-04 11:09:13 +02:00
parent f7566f4b64
commit 5ca795d162
7 changed files with 48 additions and 12 deletions

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@@ -0,0 +1,17 @@
class Loop{
/**@param {import("../../../../backend/node_modules/socket.io-client".Socket} socket @param {HTMLDivElement} tilesDiv Autocompletions VSC*/
constructor(socket, tilesDiv, tileSize){
this.socket = socket;
this.tilesDiv = tilesDiv;
this.tileSize = tileSize;
this.socket.on("loop", (data) => { this.loop(data) });
}
loop(data){
}
}
export default Loop;

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@@ -1,3 +1,5 @@
import Loop from "./Game/Loop.js";
class ServerConnectionManager {
constructor() {
/**@type {import("../../../backend/node_modules/socket.io-client".Socket} für Autocompletions VSC*/
@@ -5,16 +7,29 @@ class ServerConnectionManager {
this.body = document.getElementsByTagName("body")[0];
this.gameStarted = false;
this.loop = undefined;
// Socket.on Handler und Routen
this.socket.on("startGame", () => { this.startGame() });
this.socket.on("startGame", (data) => { this.startGame(data) });
this.socket.on("waitingForPlayers", (data) => { this.waitingForPlayers(data) });
this.socket.on("gameEnd", (msg) => { this.gameEnd(msg) });
this.basicSetup();
}
startGame(){
this.body.innerHTML = "<h1>Spielfeld</h1>";
startGame(tileSize){
this.gameStarted = true;
this.body.innerHTML = "";
const tilesDiv = document.createElement("div")
this.body.appendChild(tilesDiv);
tilesDiv.id="tiles";
tilesDiv.classList.add("container")
this.loop = new Loop(this.socket, tilesDiv, tileSize);
}
waitingForPlayers(data){

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@@ -0,0 +1,3 @@
#tiles{
}